New Mode: Arenas Duels

1v1 Heated Battles

NEW

Test your mettle in a new limited-time Arenas variant: Duels. Chain 1v1 duels throughout a 5-minute match on a server of 30 players while a leaderboard tracks your performance.

Key Features:

  • Even Ground: Each Legend, loadout, and spawn location are randomized, but both you and your opponent will be mirrored
  • Pure Skill: Abilities turned off until July 15 - focus on core gun skills and movement
  • Three Maps: Encore, Habitat, and Party Crasher available at launch
  • Leaderboard: Track performance over the course of the match
June 24-July 15 Duels without abilities
July 15-August 5 Duels with abilities enabled

Legend Changes

Wattson

BUFFED
Wattson Legend

Passive: Spark of Genius

  • 50% faster Ult accel consumption
  • Passive Shield Regen increased to 2s (was 1s)

Tactical: Perimeter Security

  • Increase fence node HP to 50 (was 25)
  • Cooldown reduced to 4s (was 15s)
  • Fences now slow sliding and jumping enemies
  • Fences placed across doors will electrify the doors
  • Electrified doors stun enemies when opened or kicked in
  • Removed doors exploding when opened into fence line

Level 2 Upgrades

  • Help is Here: gain all support perks
  • Ultimate Conductor: damage converts to Ult charge

Level 3 Upgrades

  • Energized Healer: gain double small med healing
  • Power Pylon: double Ult HP, healing rate, and capacity

Vantage

BUFFED
Vantage Legend

General

  • Shrank Vantage's upper body hitbox to better match character model

Passive: Spotter's Lens

  • Can now ping up to 3 enemies at a time
  • Can see the health bars of targeted enemy
  • Pinging reveals position when further than 50m away (was 100m)

Tactical: Echo Relocation

  • Echo will auto-recall after you jump
  • Faster jump activation time
  • Increased base and max distance Echo can fly by 10m
  • Integrated Bat Bounce into base kit
  • Reduced time to redeploy guns after jump to 0.2s (was 0.5s)
  • Widened the FOV that Echo needs to be in to jump to

Ultimate: Sniper's Mark

  • Integrated Ultimate Reload upgrade into base kit
  • Laser is now hidden until Vantage shoots
  • Laser lasts for 15s, timer refreshes with each shot
  • Laser is now more representative of aim

Other Legend Changes

Ash

  • Passive: decreased dash cooldown to 8s (was 10s)
  • Tactical: slightly decreased tether strength when pulling hard
  • Dual Breach moved to Level 2
  • Charged Knock: gain HP regen on a knock

Alter

  • Chase portal usage warning delay reduced to 3.5s (was 5s)
  • Chase portal activation delay reduced to 6s (was 8s)
  • Cooldown after usage increased to 60s (was 30s)

Ballistic

  • Whistler damage on activation reduced to 15 (was 20)
  • Whistler damage from overheat reduced to 15 (was 30)
  • Removed time extension from knocks

Conduit

  • Radiant Transfer cooldown reduced to 21s (was 31s)
  • Recharge delay after damage reduced to 1s (was 2s)

Weapon Changes

Gold Weapon Rotation

Spitfire
R-301
R-99
Flatline
Akimbo Mozambiques

Assault Rifles

Havoc AR

  • Improved recoil
  • Increased damage to 20 (was 19)

Hemlok Burst AR

  • Reduced burst fire delay

Marksman Weapons

30-30 Repeater

  • Reduced Skullpiercer headshot damage
  • Uncharged: 80 (was 86)
  • Charged: 120 (was 130)

Bocek Compound Bow

  • Explosive arrow on hit damage increased to 55 (was 40)
  • Increased rate of fire
  • Max charge damage increased to 65 (was 55)

Other Weapons

Mastiff

  • New ADS firing animation: returns weapon to center screen sooner

Prowler Burst PDW

  • Improved horizontal recoil in burst fire and full-auto
  • Reduced burst fire delay

Sentinel

  • Increased rechamber speed when energized

Attachments & Hop-ups

Gun Shield Generator

  • Can now be used by R-301

Accelerator

  • Removed from: Devotion, Mastiff, Bocek, and Sentinel
  • Added to: Havoc, Flatline, and Mozambique

Map Rotation

Pubs & Ranked

Kings Canyon
World's Edge
Broken Moon

Mixtape (June 24-August 5, 2025)

Team Deathmatch

  • Fragment
  • Party Crasher
  • Skull Town

Control

  • Caustic
  • Production Yard
  • Lava Siphon

Gun Run

  • Skull Town
  • Monument
  • The Core

Bug Fixes

General Fixes

  • Audio: walking while holding a Bocek will once again produce third-person footstep audio
  • Arrows should once again despawn properly
  • Arrows shot into Arena's barrier wall will no longer stay there once the round started
  • Arsenals will no longer steal ammo out of your inventory
  • PC: Full shader compiles should no longer occur every time the game loads
  • Tac no longer occasionally used with some Legends when holding Akimbo weapons while activating Ult
  • "Tracked and Recommended" tab once again shows tracked challenges in match summary
  • Tracked challenges lobby widget now shows the further progressed challenge of the two

Legend-Specific Fixes

Alter

  • Fixed issue where any legend would cancel the void nexus activation
  • Fixed issue where Lifeline would cancel the void nexus activation on hard fall impact
  • Fixed enemy and dummy highlighting in the void and from Alter's tactical
  • Fixed issue where Alter's teammate would not get an MRB when crafting banners

Ash

  • Greedy Snare now plants correctly after the first hit

Mirage

  • Will now consistently exit cloak when hit while healing

Sparrow

  • Stinger Bolt no longer instantly break Revenant's Shadow Shroud

Quality of Life Improvements

General Improvements

  • Arsenals: increased the interact size of the consoles
  • Battle Pass gifting has returned
  • Fixed misprediction hitches when taking ring damage or when ending heals
  • Gibraltar's arm shield and Gun Shield Generators are now accounted for in the Death Recap
  • Rampart can now interact with more things while holding Sheila
  • Re-wrote the 'hold to use' system to make it more accurate

Visual Updates

Thermite Grenade

  • Added detonation FX
  • Added new elements to update visuals
  • Updated spark materials, hotter bottom to see better the thermite AOE
  • All assets dissolve faster
  • Reduced number of particles
  • Reduction in overdraw
  • Updated sparks to enhance the feel

Audio Improvements

  • De-prioritized friendly zip-lines so enemies will always be played
  • De-prioritized non-threatening enemy footsteps
  • Experimenting with lowered volume/inaudible friendly footsteps when under threat
  • Reduced volume of Hovertanks in Kings Canyon

Graphics Improvements (PC)

  • Improved GPU uploading performance
  • Launch argument -no_render_on_input_thread made default for 8+ core CPUs
  • Reduced CPU overhead of multithreading on machines with many CPU cores