New Mode: Arenas Duels
1v1 Heated Battles
NEWTest your mettle in a new limited-time Arenas variant: Duels. Chain 1v1 duels throughout a 5-minute match on a server of 30 players while a leaderboard tracks your performance.
Key Features:
- Even Ground: Each Legend, loadout, and spawn location are randomized, but both you and your opponent will be mirrored
- Pure Skill: Abilities turned off until July 15 - focus on core gun skills and movement
- Three Maps: Encore, Habitat, and Party Crasher available at launch
- Leaderboard: Track performance over the course of the match
June 24-July 15
Duels without abilities
July 15-August 5
Duels with abilities enabled
Legend Changes
Wattson
BUFFED
Passive: Spark of Genius
- 50% faster Ult accel consumption
- Passive Shield Regen increased to 2s (was 1s)
Tactical: Perimeter Security
- Increase fence node HP to 50 (was 25)
- Cooldown reduced to 4s (was 15s)
- Fences now slow sliding and jumping enemies
- Fences placed across doors will electrify the doors
- Electrified doors stun enemies when opened or kicked in
- Removed doors exploding when opened into fence line
Level 2 Upgrades
- Help is Here: gain all support perks
- Ultimate Conductor: damage converts to Ult charge
Level 3 Upgrades
- Energized Healer: gain double small med healing
- Power Pylon: double Ult HP, healing rate, and capacity
Vantage
BUFFED
General
- Shrank Vantage's upper body hitbox to better match character model
Passive: Spotter's Lens
- Can now ping up to 3 enemies at a time
- Can see the health bars of targeted enemy
- Pinging reveals position when further than 50m away (was 100m)
Tactical: Echo Relocation
- Echo will auto-recall after you jump
- Faster jump activation time
- Increased base and max distance Echo can fly by 10m
- Integrated Bat Bounce into base kit
- Reduced time to redeploy guns after jump to 0.2s (was 0.5s)
- Widened the FOV that Echo needs to be in to jump to
Ultimate: Sniper's Mark
- Integrated Ultimate Reload upgrade into base kit
- Laser is now hidden until Vantage shoots
- Laser lasts for 15s, timer refreshes with each shot
- Laser is now more representative of aim
Other Legend Changes
Ash
- Passive: decreased dash cooldown to 8s (was 10s)
- Tactical: slightly decreased tether strength when pulling hard
- Dual Breach moved to Level 2
- Charged Knock: gain HP regen on a knock
Alter
- Chase portal usage warning delay reduced to 3.5s (was 5s)
- Chase portal activation delay reduced to 6s (was 8s)
- Cooldown after usage increased to 60s (was 30s)
Ballistic
- Whistler damage on activation reduced to 15 (was 20)
- Whistler damage from overheat reduced to 15 (was 30)
- Removed time extension from knocks
Conduit
- Radiant Transfer cooldown reduced to 21s (was 31s)
- Recharge delay after damage reduced to 1s (was 2s)
Weapon Changes
Gold Weapon Rotation
Spitfire
R-301
R-99
Flatline
Akimbo Mozambiques
Assault Rifles
Havoc AR
- Improved recoil
- Increased damage to 20 (was 19)
Hemlok Burst AR
- Reduced burst fire delay
Marksman Weapons
30-30 Repeater
- Reduced Skullpiercer headshot damage
- Uncharged: 80 (was 86)
- Charged: 120 (was 130)
Bocek Compound Bow
- Explosive arrow on hit damage increased to 55 (was 40)
- Increased rate of fire
- Max charge damage increased to 65 (was 55)
Other Weapons
Mastiff
- New ADS firing animation: returns weapon to center screen sooner
Prowler Burst PDW
- Improved horizontal recoil in burst fire and full-auto
- Reduced burst fire delay
Sentinel
- Increased rechamber speed when energized
Attachments & Hop-ups
Gun Shield Generator
- Can now be used by R-301
Accelerator
- Removed from: Devotion, Mastiff, Bocek, and Sentinel
- Added to: Havoc, Flatline, and Mozambique
Map Rotation
Pubs & Ranked
Kings Canyon
World's Edge
Broken Moon
Mixtape (June 24-August 5, 2025)
Team Deathmatch
- Fragment
- Party Crasher
- Skull Town
Control
- Caustic
- Production Yard
- Lava Siphon
Gun Run
- Skull Town
- Monument
- The Core
Bug Fixes
General Fixes
- Audio: walking while holding a Bocek will once again produce third-person footstep audio
- Arrows should once again despawn properly
- Arrows shot into Arena's barrier wall will no longer stay there once the round started
- Arsenals will no longer steal ammo out of your inventory
- PC: Full shader compiles should no longer occur every time the game loads
- Tac no longer occasionally used with some Legends when holding Akimbo weapons while activating Ult
- "Tracked and Recommended" tab once again shows tracked challenges in match summary
- Tracked challenges lobby widget now shows the further progressed challenge of the two
Legend-Specific Fixes
Alter
- Fixed issue where any legend would cancel the void nexus activation
- Fixed issue where Lifeline would cancel the void nexus activation on hard fall impact
- Fixed enemy and dummy highlighting in the void and from Alter's tactical
- Fixed issue where Alter's teammate would not get an MRB when crafting banners
Ash
- Greedy Snare now plants correctly after the first hit
Mirage
- Will now consistently exit cloak when hit while healing
Sparrow
- Stinger Bolt no longer instantly break Revenant's Shadow Shroud
Quality of Life Improvements
General Improvements
- Arsenals: increased the interact size of the consoles
- Battle Pass gifting has returned
- Fixed misprediction hitches when taking ring damage or when ending heals
- Gibraltar's arm shield and Gun Shield Generators are now accounted for in the Death Recap
- Rampart can now interact with more things while holding Sheila
- Re-wrote the 'hold to use' system to make it more accurate
Visual Updates
Thermite Grenade
- Added detonation FX
- Added new elements to update visuals
- Updated spark materials, hotter bottom to see better the thermite AOE
- All assets dissolve faster
- Reduced number of particles
- Reduction in overdraw
- Updated sparks to enhance the feel
Audio Improvements
- De-prioritized friendly zip-lines so enemies will always be played
- De-prioritized non-threatening enemy footsteps
- Experimenting with lowered volume/inaudible friendly footsteps when under threat
- Reduced volume of Hovertanks in Kings Canyon
Graphics Improvements (PC)
- Improved GPU uploading performance
- Launch argument -no_render_on_input_thread made default for 8+ core CPUs
- Reduced CPU overhead of multithreading on machines with many CPU cores